AI Insights · Timothy · July 2022
Top 5 Cannabis Games Performance in Australia Q2 2022
Discover the performance of the top 5 cannabis games on a unified platform in Australia for Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cannabis games in Australia showed varying performance metrics on a unified platform. Below is a detailed analysis of each game's weekly downloads, revenue, and active user trends.
Bud Farm: Idle Tycoon Game
Throughout Q2 2022, the game saw a fluctuating revenue trend, peaking at about $8.8K in the last week of April. Weekly downloads experienced a significant drop from 961 in mid-April to just 114 by the end of June. Meanwhile, active users also declined from 1.6K in mid-April to around 530 by the end of the quarter.
Weed Inc: Idle Tycoon
This game experienced a peak in weekly revenue of approximately $11.4K in early April but saw a gradual decline to $4.2K by mid-June. Downloads also decreased from 5.4K at the beginning of April to 1.7K by the end of June. Active users followed a similar pattern, starting at 10.6K in early April and dropping to 4.8K by the end of the quarter.
Hempire - Weed Growing Game
Weekly revenue for this game peaked at around $3.5K in mid-April but saw a decline to $1.8K by the end of June. Downloads decreased from 1.3K to about 410 over the same period. Active users also saw a reduction, starting at 3K in late March and dropping to 1.7K by the end of June.
Cheech and Chong Bud Farm
The game had a relatively stable revenue trend, peaking at $1.3K in mid-June. Downloads were minimal, with a peak of 603 in late April but dropping significantly to just 2 by the end of June. Active users saw a peak of 592 in early May but declined to around 320 by the end of June.
Weed Firm 2: Back To College
This game experienced a peak in weekly revenue of approximately $2.2K at the end of March, declining to $736 by the end of June. Downloads were relatively stable, ranging from 326 to 622 throughout the quarter. Active users saw a decline from 1.6K at the end of March to around 970 by the end of June.
Overall, these top cannabis games on a unified platform in Australia displayed diverse trends in downloads, revenue, and active users during Q2 2022. For more detailed insights, visit Sensor Tower.